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GlitchedSpirit
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    9 Game Reviews w/ Response

    All 25 Reviews

    Pretty good mechanics. However, the art could use some touching. Anti-alaising tends to not look very good on pixel art, so I would recommend removing it. Also, I noticed that my spaceship was slowly being pushed to an edge, which makes you unfairly vulnerable to anything coming from there.

    thegamesgames responds:

    Sorry if the controls weren't clear, but you can use wasd and arrow keys

    Quite a fun game!
    (By the way, the graphics are 1-bit, not 2-bit. 1-bit is when graphics have 2 colours and 2 bits is when graphics have 4 colours)

    santumerino responds:

    Thank you! Glad you enjoyed it :D
    I contest that these *are* 2-bit graphics, because the subtitle at the beginning telling you the controls uses two shades of grey, so there's a maximum of 4 colours on screen at a time. Very valid point, though!

    The idea, art and music are pretty good. However, the dog's jump feels a bit too high to be plausible and breaks the immersion.
    Also, you could do with implementing checkpoints. It can get really annoying to complete the same part that you have mastered over and over just to get back to the part you are struggling with. Hope this helps!

    Teshpop responds:

    Thanks for the feedback!
    I hadn't thought about the jump, so I'll try to improve it, and the save points have already been mentioned several times, so I'm already working on them.

    Quite a fun game, but I don't understand how I am gaining/losing $4B at once or losing money by approving claims from profitable people who survive.
    Edit: Also got a 69-year-old whose condition was 'Premature birth'

    w7y7a7t7t responds:

    Money is gained based on a randomly changing monthly premium (not visible) that is multiplied by your clients. No matter what you do you will profit, just a bit slower. Same applies for gaining clients. The game “ticks” when you approve or deny. The clients conditions, costs, etc are randomly generated. It’s more of a satire piece than an actual game haha.

    To get past the tutorial, I need to press space. However, pressing space does not work. You might want to check if the keybindings and code are ok. Also, the resolution of the hearts is distractingly poor. You might want to look for higher-quality sprites or make some yourself. Finally, to convince more people to play your game, try to get a screenshot of the gameplay to post as the thumbnail. It won't be the best, but it shouldn't be much work and it'll be far better than the blurry ground tile that is the current thumbnail. Hope this helps!

    BassamX101 responds:

    Thanks for the comment!

    But the space button is working with me and I have checked the code and there's no problem with it.

    And The thumbnail and hearts ill work on it!

    Hello, Heytibo! The idea is really good. However, the time you have to complete the level is too short. It took me over a dozen attempts to beat level 1 and I cannot beat level 2. This is not good because at level 1, players are still learning the mechanics and, due to little time invested so far, they are more likely to give up if level 1 is very difficult. It would be best to grant more time, particularly in the early levels, to avoid discouraging new players.
    It will also help if you allow players to reset during a level. If you make a mistake, it is annoying to sit through the rest of the level as well as the arrest and prison sequence. The longer a player has to wait until they can try again, the higher the chance that they will give up. Resetting will allow players to immediately get another try.

    Heytibo responds:

    Thanks :)
    (this game is an old game jam project made a while ago, so it comes with its jam flaws)
    the limitation was to do something in "20 second", so you have 20 second to finish a level.
    Also, depending on your mouse sensitivity / setup the game is more or less easy. If I were to remake a game with this concept, I would do it a bit differently and really work on timing and movements for sure!

    The art and the game mechanics are great. However, the music loop is too short, which makes the song annoying after a while. Next time, consider choosing a longer, more varied loop.

    El arte y la mecánica del juego son geniales. Sin embargo, el bucle de música es demasiado corto, lo que hace que la canción sea molesta después de un tiempo. La próxima vez, considera elegir un bucle más largo y variado.

    bunnybeard responds:

    Hi, GlitchedSpirit
    Thanks for playing! You can mute the music with the icon in the top right, so you can only hear the SFX.

    The art's really good and I love the way you edited the Scratch sounds. However, I died to Hanzou and then when I respawned I was stuck with them right behind me and neither of us could do anything.
    Also the Alucard fight was confusing. Sometimes I take damage from things that are nowehere near me and sometimes things hit me with no consequence. I think this is because Pico is off-centre and the objects make me take damage if they reach the centre. Moving Pico to the centre would likely fix this issue.
    Edit: Looks like the Hanzou bug has been fixed. From your response, it seems like there is a communication issue. Your system makes sense when you explain it. It may be better it you place a glowing circle or something in the centre of the screen to better communicate with the player.

    MetaPhoton responds:

    hey thanks for the feedback! i also found an issue with the hanzou fight when respawning and will try to fix this, sorry. also, i wasn't able to recreate any of the problems with the alucard fight, can you explain how you got them? the objects are coded to go to the center then to pico before triggering damage so im not sure what could have caused this, possibly a room, respawn, or device glitch, im not too sure. thank you for the feedback!!

    update: just so you know the hanzou bug should now be fixxed, lmk if this is not the case or you find any other bugs

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