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GlitchedSpirit

8 Game Reviews

2 w/ Responses

This game is amazing. I love the theme of the game, the glow effect makes the simple graphics look great and the sound design is awesome. I mostly played quite sneaky by hiding in doorways and shooting through every so often because I didn't take damage until halfway through and I didn't know whether I was a 1-hitpoint-wonder. It was still a fun way to play. Great job!
(edited for spelling)

The art is pretty good and the gameplay is amazing!

Hello, and welcome to Newgrounds. I like the assets and the level design looks good. However, the controls make basic navigation too difficult. The character moves too fast, which could be fixed by reducing the character speed a bit. The friction also feels too low. The ball is floating above the ground, so it may be best to either put it on the ground or increase the air resistance (if possible). Overall, the game shows promise but some numbers need to be tweaked.
(Google Translate into Spanish/Traductor de Google al español) Hola y bienvenido a Newgrounds. Me gustan los recursos y el diseño de niveles se ve bien. Sin embargo, los controles dificultan demasiado la navegación básica. El personaje se mueve demasiado rápido, lo que podría solucionarse reduciendo un poco la velocidad del personaje. La fricción también se siente demasiado baja. La pelota flota sobre el suelo, por lo que puede ser mejor colocarla en el suelo o aumentar la resistencia del aire (si es posible). En general, el juego parece prometedor, pero es necesario modificar algunos números.

Simple but effective game-play wise. The difficulty is about right. To improve this even further, you could try working to improve your art skills and sound design since those were the weaker areas, but this is a very fun game.

Hello, and welcome to Newgrounds! Unfortunately, your game could use a lot of work and is probably not ready for Newgrounds. Besides the difficulty being too high with both the speed and number of obstacles, the visuals are not good. The floor's UVs appear to be stretched, which is why the lines do not look right. Also, your background is not seamless, causing an obvious seam when it loops back around. Finally, I do not get why your game needs to flash so much all the time. It does not contribute anything to the experience and is uncomfortable for even me to look at.

Should you decide to work on your game and post it back onto the site, I would recommend giving it a more unique name than 'Game'. That will make your game more recognisable and easier to find.

The art's really good and I love the way you edited the Scratch sounds. However, I died to Hanzou and then when I respawned I was stuck with them right behind me and neither of us could do anything.
Also the Alucard fight was confusing. Sometimes I take damage from things that are nowehere near me and sometimes things hit me with no consequence. I think this is because Pico is off-centre and the objects make me take damage if they reach the centre. Moving Pico to the centre would likely fix this issue.
Edit: Looks like the Hanzou bug has been fixed. From your response, it seems like there is a communication issue. Your system makes sense when you explain it. It may be better it you place a glowing circle or something in the centre of the screen to better communicate with the player.

MetaPhoton responds:

hey thanks for the feedback! i also found an issue with the hanzou fight when respawning and will try to fix this, sorry. also, i wasn't able to recreate any of the problems with the alucard fight, can you explain how you got them? the objects are coded to go to the center then to pico before triggering damage so im not sure what could have caused this, possibly a room, respawn, or device glitch, im not too sure. thank you for the feedback!!

update: just so you know the hanzou bug should now be fixxed, lmk if this is not the case or you find any other bugs

I really like the game. The mechanics are simple but enough to make you think. I feel that the difficulty is good.

Age 18

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UK

Joined on 11/3/24

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