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GlitchedSpirit

25 Game Reviews

9 w/ Responses

Simple but effective game-play wise. The difficulty is about right. To improve this even further, you could try working to improve your art skills and sound design since those were the weaker areas, but this is a very fun game.

Hello, and welcome to Newgrounds! Unfortunately, your game could use a lot of work and is probably not ready for Newgrounds. Besides the difficulty being too high with both the speed and number of obstacles, the visuals are not good. The floor's UVs appear to be stretched, which is why the lines do not look right. Also, your background is not seamless, causing an obvious seam when it loops back around. Finally, I do not get why your game needs to flash so much all the time. It does not contribute anything to the experience and is uncomfortable for even me to look at.

Should you decide to work on your game and post it back onto the site, I would recommend giving it a more unique name than 'Game'. That will make your game more recognisable and easier to find.

The art's really good and I love the way you edited the Scratch sounds. However, I died to Hanzou and then when I respawned I was stuck with them right behind me and neither of us could do anything.
Also the Alucard fight was confusing. Sometimes I take damage from things that are nowehere near me and sometimes things hit me with no consequence. I think this is because Pico is off-centre and the objects make me take damage if they reach the centre. Moving Pico to the centre would likely fix this issue.
Edit: Looks like the Hanzou bug has been fixed. From your response, it seems like there is a communication issue. Your system makes sense when you explain it. It may be better it you place a glowing circle or something in the centre of the screen to better communicate with the player.

MetaPhoton responds:

hey thanks for the feedback! i also found an issue with the hanzou fight when respawning and will try to fix this, sorry. also, i wasn't able to recreate any of the problems with the alucard fight, can you explain how you got them? the objects are coded to go to the center then to pico before triggering damage so im not sure what could have caused this, possibly a room, respawn, or device glitch, im not too sure. thank you for the feedback!!

update: just so you know the hanzou bug should now be fixxed, lmk if this is not the case or you find any other bugs

I really like the game. The mechanics are simple but enough to make you think. I feel that the difficulty is good.

Age 18

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